Display Name = "Château des Romances Layer 1"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 921, 12, 11, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 921, 12, 11, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 921, 12, 11, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1228, 0, 1, 2])
      ControlVariables([1228, 1228, 0, 0, 2])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 923, 39, 72, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1228, 0, 1, 2])
      ControlVariables([1228, 1228, 0, 0, 2])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 923, 39, 72, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1228, 0, 1, 2])
      ControlVariables([1228, 1228, 0, 0, 2])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 923, 39, 72, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([334, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>It looks terrible inside...\nIt's just like the Tartarus rifts."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Even the inside is being spatially eroded...\nThis wretched sight is just like a Tartarus Rift."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The gate should be in the depths...\n...Are you listening, Luka?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-yeah... Of course I am!"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Anyways, I guess you were fixated on the treasure chest over there. Come on, let's open it up..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Sorry... I was just really curious."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The gate should be in the depths...\n...Luka, are you listening to me?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-yes... Of course I am!"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Anyhow, I suppose that treasure chest over there must have caught your eye. Go on, you can open it..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm sorry... I was just really curious."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2917, 2917, 0])
    ChangeArmor([334, 0, 0, 1, false])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......?!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Hey... This item's from our world!\nWhat's it doing here?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Items from other worlds get excavated from the Tartarus rifts. It seems treasures from various worlds have ended up in here too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Items from other worlds are excavated from the Tartarus rifts. It would appear that treasures from various worlds have gotten mixed in here as well."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Not just that, but this treasure seems to have come from Lars's world. I wonder if it ended up here due to the effects of the gate being connected to it once...?"])
    ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
    ShowText(["\\n<Daimyokai>Hyahaha, treasure!\nIt's all going to be mine!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>You're not even trying to hide your greed..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Regardless, these could be useful in our battles... We should gather as many as we can before the final battle."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Yeah, we should explore the castle thoroughly as we traverse it. Come on, let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We should be thorough in our exploration as we advance through the castle. Now, let us proceed!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2928, 2928, 0])
    ChangeArmor([362, 0, 0, 1, false])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I recognize this shield from my world.\nI'll hold onto it."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>That item is connected to the darkness...\nI can sense a terrible power from it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>That item is connected to the darkness...\nI can sense its disgusting power coming from it."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2929, 2929, 0])
    ChangeWeapons([957, 0, 0, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Embedded in the sacred wood is a demon's eye. This rod looks really sinister..."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>Oooh... This one's mine!\nI'm not giving it to you, Rovissa!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>I didn't want that creepy rod anyways.\nWhat's with that eyeball? It looks like it's staring at me."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2927, 2927, 0])
    ChangeArmor([346, 0, 0, 1, false])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>This belt... It's an item associated with Nightmares. Would you mind entrusting me with it?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([499])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlVariables([1229, 1229, 0, 0, 3])
    ConditionalBranch([0, 2927, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2928, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2929, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 0, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>Seems you've found all the treasure chests on this floor. Congratulations♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 1, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There is still \\V[1229] treasure chest on this floor.\nKeep searching for it!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 2, 1])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There are still \\V[1229] treasure chests on this floor.\nKeep searching for them!!"])
      Empty([])

    BranchEnd([])
    Empty([])
